Update docs/liquid/liquid-part2.md

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b0xxer 2024-01-30 05:50:26 -06:00
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@ -179,5 +179,5 @@ In this session we issued assets[^5], looked at their basic features, and regist
[^1]: The values E_RPCUSER and E_RPCPASS, where environmental variables we set in Part I
[^2]: Like in bitcoin, 1 integer unit is 100,000,000 base units (not sats, but equivalent concept) - So in this case issuing "10" assets is really issuing 1000000000 units (10 x 100,000,000).
[^4]: Using a legacy address for this task imposes no real implications to your security since its only used to remove assets from the registry. Its possible to do this with a non-legacy address, but more steps are involved and we will need to use other tools rather than what's already built-in to Elements node, so we will just use a legacy address for this.
[^5]: One feature we neglected to checkout was issuing reissuable assets. If you are interested in seeing how that is done, you can check out the developer documentation here: [https://elementsproject.org/elements-code-tutorial/reissuing-assets](https://elementsproject.org/elements-code-tutorial/reissuing-assets)
[^3]: Using a legacy address for this task imposes no real implications to your security since its only used to remove assets from the registry. Its possible to do this with a non-legacy address, but more steps are involved and we will need to use other tools rather than what's already built-in to Elements node, so we will just use a legacy address for this.
[^4]: One feature we neglected to checkout was issuing reissuable assets. If you are interested in seeing how that is done, you can check out the developer documentation here: [https://elementsproject.org/elements-code-tutorial/reissuing-assets](https://elementsproject.org/elements-code-tutorial/reissuing-assets)